Now

Being designed or built at the moment.

  1. Facts and knowledge

    Facts as records, with who knows, suspects or wrongly believes each one, and when they learned it. The foundation for answering “who knows what?”

  2. Session night polish

    Refining Jot, the GM bar and the Scene Runner from real play.

Next

Planned to follow directly.

  1. Reveals at the table

    Reveal a fact to the party or one character during play, and see what each of them knows.

  2. Clocks and NPC memory

    Progress clocks tied to campaign records, and NPCs that remember how the party treated them.

  3. Graph intelligence

    Ask who would know something, map which secrets depend on each other, and see the fallout when a key NPC dies.

  4. Faction turns

    Move factions forward between sessions, with the changes recorded in campaign memory.

Later

Direction, not yet scheduled.

  1. First public build

    A packaged installer, and release notes kept here on the Changelog.

  2. Richer player view

    A “what the players can see” indicator, and sharing a region of a map.

  3. More desk widgets

    Random tables, timers, audio cues and Foundry encounter controls on the desk.

  4. More game systems

    Canonex’s core is system-neutral. Pathfinder 2e comes first; other systems will follow.

Last updated . For what has already shipped, see the Changelog.